//	PickupRandom.h - Random Pickup.
//  ----------------------------------------------------------------------------
//	This file is part of 'GameTemplate', template code for a game.
//	Copyright (C) 2011  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#ifndef PICKUPRANDOM_H_
#define PICKUPRANDOM_H_

#include "../Pickup.h"
#include "../OverrideBehaviour.h"

class OverrideRandom;

//------------------------------------------------------------------------------
///	Random Pickup.
class PickupRandom : public Pickup
{
  public:
	///	Constructor.
	PickupRandom();
	///	Destructor.
	~PickupRandom();

	///	Constructs and returns this Pickup's OverrideBehaviour.
	shared_ptr<OverrideBehaviour> getBehaviour() const;

	///	So subclasses can load and return their icon.
	const std::wstring getIcon() const {return L"pickup-random";};
};

#endif
