//	BulletExplodeDeath.h - Class for bullets to explode when they die.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#ifndef BULLETEXPLODEDEATH_H_
#define BULLETEXPLODEDEATH_H_

#include "BulletModifiers.h"
#include "ModifierCreator.h"

//------------------------------------------------------------------------------
///	Class for bullets to explode when they die.
class BulletExplodeDeath : public BulletDeathModifier
{
  public:
	///	Constructor.
	BulletExplodeDeath();
	///	Destructor.
	~BulletExplodeDeath();

	///	Called when the Bullet dies.
	void bulletDeath(Bullet& bullet, GamePlayState& state);

	///	Used to create this modifier.
	static BulletDeathCreator<BulletExplodeDeath> creator;
};

//------------------------------------------------------------------------------
///	The modifier creator for BulletExplodeDeath.
class BulletExplodeDeathCreator : public ModifierCreator
{
  public:
	///	Constructor.
	BulletExplodeDeathCreator():
	ModifierCreator(1)
	{
	
	};
	///	Destructor.
	~BulletExplodeDeathCreator() {};

	///	Applies the modifier.
	void apply(GamePlayState& state);

	///	Returns the name of this modifier.
	const std::wstring getName() const {return L"Exploding shots!";};
	///	If this modifier depends on another modifier being active, this returns that modifier's name.
	std::wstring getDependency() const {return L"";};
	///	Returns this modifier's difficulty (in terms of being hard to handle).
	int getGrade() const {return 3;};
};

#endif
