//	TankModifiers.h - Base classes for the various Tank modifiers.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#ifndef TANKMODIFIERS_H_
#define TANKMODIFIERS_H_

#include "c0xHeaders.h"
#include "TwoFloats.h"

class GamePlayState;
class Collidable;
class Tank;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
///	Base class for modifiers which activate when the Tank collides with something.
class TankCollisionModifier
{
  public:
	///	Constructor.
	TankCollisionModifier() {};
	///	Destructor.
	virtual ~TankCollisionModifier() {};

	///	Called when the passed-in Tank collides with something.
	virtual void collide(Tank& Tank,
						 GamePlayState& state,
						 const shared_ptr<Collidable>& other) = 0;
};

#endif
