//	SpeedField.cpp - Bullets and tanks colliding with the puddle are sped up.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#include "GamePlayState.h"
#include "SpeedField.h"
#include "Bullet.h"
#include "Zombie.h"
#include "Tank.h"

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
PuddleCollisionCreator<SpeedField> SpeedField::creator;

//------------------------------------------------------------------------------
SpeedField::SpeedField(const shared_ptr<Mine>& mine):
PuddleCollisionModifier(mine)
{

}

//------------------------------------------------------------------------------
SpeedField::~SpeedField()
{

}

//------------------------------------------------------------------------------
void SpeedField::collideTank(Puddle& puddle, Tank& tank, GamePlayState& state)
{
	tank.multiplyGlobalSpeed(2.0f);
}

//------------------------------------------------------------------------------
void SpeedField::collideBullet(Puddle& puddle,
							   Bullet& bullet,
							   GamePlayState& state)
{
	bullet.multiplyGlobalSpeed(2.0f);
}

//------------------------------------------------------------------------------
void SpeedField::collideZombie(Puddle& puddle,
							   Zombie& zombie,
							   GamePlayState& state)
{
	zombie.multiplyGlobalSpeed(2.0f);
}

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void SpeedFieldCreator::apply(GamePlayState& state)
{
	state.registerPuddleCollisionMod(&SpeedField::creator);
}
