//	BulletZombieDeath.cpp - Class to generate a zombie when bullets die.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#include "BulletZombieDeath.h"
#include "GamePlayState.h"
#include "MiscHelper.h"
#include "Bullet.h"
#include "Random.h"

//------------------------------------------------------------------------------
BulletDeathCreator<BulletZombieDeath> BulletZombieDeath::creator;

//------------------------------------------------------------------------------
BulletZombieDeath::BulletZombieDeath()
{

}

//------------------------------------------------------------------------------
BulletZombieDeath::~BulletZombieDeath()
{

}

//------------------------------------------------------------------------------
void BulletZombieDeath::bulletDeath(Bullet& bullet, GamePlayState& state)
{
	if(!bullet.getCollidedWithZombie())
		state.addZombie(bullet.getPosition(), bullet.getColour());
}

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void BulletZombieDeathCreator::apply(GamePlayState& state)
{
	state.getBulletCreator().addDeathModifier(&BulletZombieDeath::creator);
}
