//	ZombieSpawnerMines.h - When triggered, mines drop a zombie spawner.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#ifndef ZOMBIESPAWNERMINES_H_
#define ZOMBIESPAWNERMINES_H_

#include "ModifierCreator.h"
#include "MineModifiers.h"

//------------------------------------------------------------------------------
///	When triggered, mines drop a turret.
class ZombieSpawnerMines : public ModifierCreator
{
  public:
	///	Constructor.
	ZombieSpawnerMines();
	///	Destructor.
	~ZombieSpawnerMines();

	///	Applies the modifier.
	void apply(GamePlayState& state);

	///	Returns the name of this modifier.
	const std::wstring getName() const {return L"Zombie spawner mines!";};
	///	If this modifier depends on another modifier being active, this returns that modifier's name.
	std::wstring getDependency() const {return L"";};
	///	Returns this modifier's difficulty (in terms of being hard to handle).
	int getGrade() const {return 3;};
};

//------------------------------------------------------------------------------
///	The trigger which generates the bees.
class ZombieSpawnerMinesTrigger : public MineTrigger
{
  public:
	///	Constructor.
	ZombieSpawnerMinesTrigger();
	///	Destructor.
	~ZombieSpawnerMinesTrigger();

	///	Called when a mine is triggered.
	void trigger(const shared_ptr<Mine>& mine, GamePlayState& state);
};

#endif
