//	PickupGenerator.h - Base class for the different pickup generation
//						mechanisms.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#ifndef PICKUPGENERATOR_H_
#define PICKUPGENERATOR_H_

class ModifierFactory;
class GamePlayState;

///	Base class for the different pickup generation mechanisms.
class PickupGenerator
{
  public:
	///	Constructor.
	PickupGenerator(ModifierFactory& modFactory) {};
	///	Destructor.
	virtual ~PickupGenerator() {};

	///	Called at the start of a match to setup the initial pickus.
	virtual void addStartingPickups(GamePlayState& state, int maxPickups) = 0;
	///	Called whenever a pickup is collected.
	virtual void addNewPickup(GamePlayState& state) = 0;
	///	Called when the player collects the MADButton.
	virtual void madButtonCollected(GamePlayState& state) {};
};

#endif
