//	MADGenerator.h - The Mutually Assured Destruction pickup generation method.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#ifndef MADGenerator_H_
#define MADGenerator_H_

#include "PickupGenerator.h"
#include "ModifierFactory.h"

///	The Mutually Assured Destruction pickup generation method.
class MADGenerator : public PickupGenerator
{
  public:
	///	Constructor.
	MADGenerator(ModifierFactory& modFactory);
	///	Destructor.
	~MADGenerator();

	///	Called at the start of a match to setup the initial pickus.
	void addStartingPickups(GamePlayState& state, int maxPickups);
	///	Called whenever a pickup is collected.
	void addNewPickup(GamePlayState& state);
	///	Called when the player collects the MADButton.
	void madButtonCollected(GamePlayState& state);
  private:
	///	Our copy of the global ModifierFactory.
	ModifierFactory modifierFactory;

	///	The maximum pickup grade we can generate.
	int maxGrade;
};

#endif
