//	BeeMines.cpp - When triggered, mines release a swarm of bees.
//  ----------------------------------------------------------------------------
//	This file is part of 'NiallsAVLib', base code for any kind of audiovisual
//	apps.
//	Copyright (C) 2012  Niall Moody
//	
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU General Public License for more details.
//
//	You should have received a copy of the GNU General Public License
//	along with this program.  If not, see <http://www.gnu.org/licenses/>.
//	----------------------------------------------------------------------------

#include "GamePlayState.h"
#include "BeeMines.h"
#include "Random.h"
#include "Tank.h"
#include "Mine.h"

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
BeeMines::BeeMines():
ModifierCreator(1)
{

}

//------------------------------------------------------------------------------
BeeMines::~BeeMines()
{

}

//------------------------------------------------------------------------------
void BeeMines::apply(GamePlayState& state)
{
	state.registerMineTrigger(shared_ptr<MineTrigger>(new BeeMinesTrigger()));
}

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
BeeMinesTrigger::BeeMinesTrigger()
{

}
//------------------------------------------------------------------------------
BeeMinesTrigger::~BeeMinesTrigger()
{

}

//------------------------------------------------------------------------------
void BeeMinesTrigger::trigger(const shared_ptr<Mine>& mine,
							   GamePlayState& state)
{
	int i;
	int numBees = 8 + Random::getGlobal().getRandomInt(4);

	for(i=0;i<numBees;++i)
		state.addBee(mine->getPosition(), mine->getColour());
}
