Safari Park Escape
------------------

Description
-----------
My entry to Ludum Dare 21. It's meant to be a kind of strategy roguelike, but I was
too ambitious for my own good, and most of the mechanics that would have made it
worthwhile are missing (items, inventories, reinforcements in the battles...).

You take control of a group of animals who have escaped from a safari park, and
try and evade the humans who are trying to recapture them. If you make it to 50
turns without all your animals being recaptured the humans will give up and you
will win the game. You can also try and fight them if you want.

There's no sound.


Controls
--------
Mouse does everything.
Escape to quit.


Game Options
------------
The game will automatically start fullscreen at your desktop's current
resolution, with the game corrected to its desired aspect ratio.

You can pass the executable various command line flags:

Usage:
SafariParkEscape.exe -w [width] -h [height] -a [val] -win -ns -nm -aa [name]

Flags:
--width [val] | -w [val]:	Set the width of the window.
--height [val] | -h [val]:	Set the height of the window.
--antialias [val] | -a [val]:	Sets the antialiasing level (2, 4, or 6).
--windowed | -win:		Sets whether to go windowed or not.
--nosound | -ns:		Switches off the sound output.
--nomusic | -nm:		Switches off the background music.
--audio-api [name] | -aa [name]:Sets the audio API to use.  Can be DirectSound,
				ASIO, MME, ALSA, JACK, OSS, CoreAudio.
--help:				Display this help.

These can also be set from the SafariParkEscape.conf file that will be
generated when the program is first run.  The file is located:

Documents and Settings/<user name>/Application Data/SafariParkEscape
(Windows XP)
Users/<user name>/AppData/Roaming/SafariParkEscape (Windows Vista)
/home/<user name>/.SafariParkEscape (Linux etc.)
/Users/<user name>/Library/Application Support/SafariParkEscape (OSX)

License Details
---------------
Source code is licensed under the GPL v3.  Graphics and sounds under the
Creative Commons Sampling Plus license.  I got the font from:
http://www.theleagueofmoveabletype.com/fonts/4-chunk


- Niall Moody (21/08/11).
