/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2013 - Raw Material Software Ltd.

   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3

   Details of these licenses can be found at: www.gnu.org/licenses

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

   ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.

  ==============================================================================
*/

#ifndef __JUCE_SCROLLBAR_JUCEHEADER__
#define __JUCE_SCROLLBAR_JUCEHEADER__

#include "../buttons/juce_Button.h"
class Viewport;

//==============================================================================
/**
    A scrollbar component.

    To use a scrollbar, set up its total range using the setRangeLimits() method - this
    sets the range of values it can represent. Then you can use setCurrentRange() to
    change the position and size of the scrollbar's 'thumb'.

    Registering a ScrollBar::Listener with the scrollbar will allow you to find out when
    the user moves it, and you can use the getCurrentRangeStart() to find out where
    they moved it to.

    The scrollbar will adjust its own visibility according to whether its thumb size
    allows it to actually be scrolled.

    For most purposes, it's probably easier to use a Viewport or ListBox
    instead of handling a scrollbar directly.

    @see ScrollBar::Listener
*/
class JUCE_API  ScrollBar  : public Component,
                             public AsyncUpdater,
                             private Timer
{
public:
    //==============================================================================
    /** Creates a Scrollbar.
        @param isVertical      specifies whether the bar should be a vertical or horizontal
    */
    ScrollBar (bool isVertical);

    /** Destructor. */
    ~ScrollBar();

    //==============================================================================
    /** Returns true if the scrollbar is vertical, false if it's horizontal. */
    bool isVertical() const noexcept                                { return vertical; }

    /** Changes the scrollbar's direction.

        You'll also need to resize the bar appropriately - this just changes its internal
        layout.

        @param shouldBeVertical     true makes it vertical; false makes it horizontal.
    */
    void setOrientation (bool shouldBeVertical);

    /** Tells the scrollbar whether to make itself invisible when not needed.

        The default behaviour is for a scrollbar to become invisible when the thumb
        fills the whole of its range (i.e. when it can't be moved). Setting this
        value to false forces the bar to always be visible.
        @see autoHides()
    */
    void setAutoHide (bool shouldHideWhenFullRange);

    /** Returns true if this scrollbar is set to auto-hide when its thumb is as big
        as its maximum range.
        @see setAutoHide
    */
    bool autoHides() const noexcept;

    //==============================================================================
    /** Sets the minimum and maximum values that the bar will move between.

        The bar's thumb will always be constrained so that the entire thumb lies
        within this range.

        @see setCurrentRange
    */
    void setRangeLimits (Range<double> newRangeLimit,
                         NotificationType notification = sendNotificationAsync);

    /** Sets the minimum and maximum values that the bar will move between.

        The bar's thumb will always be constrained so that the entire thumb lies
        within this range.

        @see setCurrentRange
    */
    void setRangeLimits (double minimum, double maximum,
                         NotificationType notification = sendNotificationAsync);

    /** Returns the current limits on the thumb position.
        @see setRangeLimits
    */
    Range<double> getRangeLimit() const noexcept                    { return totalRange; }

    /** Returns the lower value that the thumb can be set to.

        This is the value set by setRangeLimits().
    */
    double getMinimumRangeLimit() const noexcept                    { return totalRange.getStart(); }

    /** Returns the upper value that the thumb can be set to.

        This is the value set by setRangeLimits().
    */
    double getMaximumRangeLimit() const noexcept                    { return totalRange.getEnd(); }

    //==============================================================================
    /** Changes the position of the scrollbar's 'thumb'.

        This sets both the position and size of the thumb - to just set the position without
        changing the size, you can use setCurrentRangeStart().

        If this method call actually changes the scrollbar's position, it will trigger an
        asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that
        are registered.

        The notification parameter can be used to optionally send or inhibit a callback to
        any scrollbar listeners.

        @returns true if the range was changed, or false if nothing was changed.
        @see getCurrentRange. setCurrentRangeStart
    */
    bool setCurrentRange (Range<double> newRange,
                          NotificationType notification = sendNotificationAsync);

    /** Changes the position of the scrollbar's 'thumb'.

        This sets both the position and size of the thumb - to just set the position without
        changing the size, you can use setCurrentRangeStart().

        @param newStart     the top (or left) of the thumb, in the range
                            getMinimumRangeLimit() <= newStart <= getMaximumRangeLimit(). If the
                            value is beyond these limits, it will be clipped.
        @param newSize      the size of the thumb, such that
                            getMinimumRangeLimit() <= newStart + newSize <= getMaximumRangeLimit(). If the
                            size is beyond these limits, it will be clipped.
        @param notification specifies if and how a callback should be made to any listeners
                            if the range actually changes
        @see setCurrentRangeStart, getCurrentRangeStart, getCurrentRangeSize
    */
    void setCurrentRange (double newStart, double newSize,
                          NotificationType notification = sendNotificationAsync);

    /** Moves the bar's thumb position.

        This will move the thumb position without changing the thumb size. Note
        that the maximum thumb start position is (getMaximumRangeLimit() - getCurrentRangeSize()).

        If this method call actually changes the scrollbar's position, it will trigger an
        asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that
        are registered.

        @see setCurrentRange
    */
    void setCurrentRangeStart (double newStart,
                               NotificationType notification = sendNotificationAsync);

    /** Returns the current thumb range.
        @see getCurrentRange, setCurrentRange
    */
    Range<double> getCurrentRange() const noexcept                  { return visibleRange; }

    /** Returns the position of the top of the thumb.
        @see getCurrentRange, setCurrentRangeStart
    */
    double getCurrentRangeStart() const noexcept                    { return visibleRange.getStart(); }

    /** Returns the current size of the thumb.
        @see getCurrentRange, setCurrentRange
    */
    double getCurrentRangeSize() const noexcept                     { return visibleRange.getLength(); }

    //==============================================================================
    /** Sets the amount by which the up and down buttons will move the bar.

        The value here is in terms of the total range, and is added or subtracted
        from the thumb position when the user clicks an up/down (or left/right) button.
    */
    void setSingleStepSize (double newSingleStepSize) noexcept;

    /** Moves the scrollbar by a number of single-steps.

        This will move the bar by a multiple of its single-step interval (as
        specified using the setSingleStepSize() method).

        A positive value here will move the bar down or to the right, a negative
        value moves it up or to the left.
        @returns true if the scrollbar's position actually changed.
    */
    bool moveScrollbarInSteps (int howManySteps,
                               NotificationType notification = sendNotificationAsync);

    /** Moves the scroll bar up or down in pages.

        This will move the bar by a multiple of its current thumb size, effectively
        doing a page-up or down.

        A positive value here will move the bar down or to the right, a negative
        value moves it up or to the left.
        @returns true if the scrollbar's position actually changed.
    */
    bool moveScrollbarInPages (int howManyPages,
                               NotificationType notification = sendNotificationAsync);

    /** Scrolls to the top (or left).
        This is the same as calling setCurrentRangeStart (getMinimumRangeLimit());
        @returns true if the scrollbar's position actually changed.
    */
    bool scrollToTop (NotificationType notification = sendNotificationAsync);

    /** Scrolls to the bottom (or right).
        This is the same as calling setCurrentRangeStart (getMaximumRangeLimit() - getCurrentRangeSize());
        @returns true if the scrollbar's position actually changed.
    */
    bool scrollToBottom (NotificationType notification = sendNotificationAsync);

    /** Changes the delay before the up and down buttons autorepeat when they are held
        down.

        For an explanation of what the parameters are for, see Button::setRepeatSpeed().

        @see Button::setRepeatSpeed
    */
    void setButtonRepeatSpeed (int initialDelayInMillisecs,
                               int repeatDelayInMillisecs,
                               int minimumDelayInMillisecs = -1);

    //==============================================================================
    /** A set of colour IDs to use to change the colour of various aspects of the component.

        These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
        methods.

        @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
    */
    enum ColourIds
    {
        backgroundColourId          = 0x1000300,    /**< The background colour of the scrollbar. */
        thumbColourId               = 0x1000400,    /**< A base colour to use for the thumb. The look and feel will probably use variations on this colour. */
        trackColourId               = 0x1000401     /**< A base colour to use for the slot area of the bar. The look and feel will probably use variations on this colour. */
    };

    //==============================================================================
    /**
        A class for receiving events from a ScrollBar.

        You can register a ScrollBar::Listener with a ScrollBar using the ScrollBar::addListener()
        method, and it will be called when the bar's position changes.

        @see ScrollBar::addListener, ScrollBar::removeListener
    */
    class JUCE_API  Listener
    {
    public:
        /** Destructor. */
        virtual ~Listener() {}

        /** Called when a ScrollBar is moved.

            @param scrollBarThatHasMoved    the bar that has moved
            @param newRangeStart            the new range start of this bar
        */
        virtual void scrollBarMoved (ScrollBar* scrollBarThatHasMoved,
                                     double newRangeStart) = 0;
    };

    /** Registers a listener that will be called when the scrollbar is moved. */
    void addListener (Listener* listener);

    /** Deregisters a previously-registered listener. */
    void removeListener (Listener* listener);

    //==============================================================================
    /** @internal */
    bool keyPressed (const KeyPress&);
    /** @internal */
    void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&);
    /** @internal */
    void lookAndFeelChanged();
    /** @internal */
    void mouseDown (const MouseEvent&);
    /** @internal */
    void mouseDrag (const MouseEvent&);
    /** @internal */
    void mouseUp   (const MouseEvent&);
    /** @internal */
    void paint (Graphics&);
    /** @internal */
    void resized();

private:
    //==============================================================================
    Range <double> totalRange, visibleRange;
    double singleStepSize, dragStartRange;
    int thumbAreaStart, thumbAreaSize, thumbStart, thumbSize;
    int dragStartMousePos, lastMousePos;
    int initialDelayInMillisecs, repeatDelayInMillisecs, minimumDelayInMillisecs;
    bool vertical, isDraggingThumb, autohides;
    class ScrollbarButton;
    friend class ScopedPointer<ScrollbarButton>;
    ScopedPointer<ScrollbarButton> upButton, downButton;
    ListenerList <Listener> listeners;

    void handleAsyncUpdate();
    void updateThumbPosition();
    void timerCallback();

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ScrollBar)
};

/** This typedef is just for compatibility with old code - newer code should use the ScrollBar::Listener class directly. */
typedef ScrollBar::Listener ScrollBarListener;


#endif   // __JUCE_SCROLLBAR_JUCEHEADER__
