//	TextAtlas.h
//	----------------------------------------------------------------------------
//	File generated automatically by Niall's AVLib Resource Generator.
//	----------------------------------------------------------------------------

#ifndef TEXTATLAS_H_
#define TEXTATLAS_H_

#include "TextureAtlas.h"

class TextAtlas : public TextureAtlas
{
  public:
	///	Constructor.
	TextAtlas();
  private:
	///	The number of images in this atlas.
	enum
	{
		NumImages = 2
	};
	///	The image data.
	static const unsigned char imageData[];
	///	The size of the image data.
	static const int imageDataSize;
	///	The AtlasImages information.
	static const AtlasImage images[NumImages];
};

#endif
